In the case of two or more creatures (PCs or monsters) having the same initiative score, I usually let the PCs go first. As the DM I then point to the spot where the monster would be sitting if they were at the table and we proceed. Monsters get an initiative scores using the same method as the PCs. In 5e where you may have a lot of smaller combat encounters this can save a noticeable amount of time. Second, by eliminating the rolling things move a lot faster. This is especially helpful for new players. It makes it obvious when a player’s turn is coming up and they can prepare accordingly. ![]() This means the players can sit around the table in the order their characters are going to act. First, initiative scores are based on numbers that won’t change during a gaming session. There are two huge advantages to doing this kind of initiative. You can either use the PC’s Dexterity as their initiative score, or use the PC’s Dex modifier + 10 (sort of a passive initiative). It’s simple, rather than rolling for initiative, PCs act in order based on their initiative scores. In the 5e DMG one of the initiative alternatives suggested is using a initiative score. In fact some of the initiative variants are proving to have noticeable in-game benefits which is causing more and more DM (me included) to adopt an alternative approach to initiative. However, it’s not the only way to determine the order of action. ![]() This has pretty much been the standard way of running initiative since D&D was first created. The round begins with the highest initiative and proceeds to the lowest with each PC or monster acting when their initiative number is called. ![]() Normally initiative is determined by rolling a d20 and adding your initiative modifier.
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